Monday, August 15, 2011

UI Work

I've been doing websites and UI work since I was about 15. I minored in graphic design, and found a nice marriage of my skills as I transitioned into game design many years ago. Here are some samples of my work (credit to Casey Scott for the tank image):

These are from Mobile Battles: Modern Warefare for iOS (unreleased). I worked closely with the team to create a look that was simple to navigate, easy to read, and conveyed the future/modern style of the game.

Monday, March 05, 2007

The Fish Barrel

Been busy with work and moving and such...although I do participate in semi-weekly art challenges with some friends and can check out The Fish Barrel here:

Monday, August 28, 2006


Been pretty busy with various work projects, but here's something I can finally show. This was part of an art test for a potential job - the challenge was to take Mario, and redesign him in an illustration using another artist's style. So here he is, in Mike Mignola's style (of Hellboy fame). I think it turned out to be a pretty fun image, although I would have liked more time to really flesh it out and fully capture Mignola's style. The deadline was pretty rough though, and you've got know when to call it done.

Tuesday, May 16, 2006


A short story about the surprising twists love can take.

Monday, May 15, 2006

John Henry

My latest project involved doing designs for the old folktale "John Henry." We were lucky enough to have Shannon Jeffries (art director on Madagascar) from Dreamworks come in and give feedback. Originally I was aiming for an Enrique Fernandez-esque style, but it was later decided that Doug Fraser's style would compliment the subject matter more effectively. I actually liked the style change, as studying the varying styles not only helped to better understand those talented artists, but helped me to branch out of my comfort zone. I'm pretty happy with the results.

Saturday, April 29, 2006

Revised Sea Creature

I'd been wanting to go back into this sea creature painting for awhile, and today I finally had the time and motivation. After getting feedback on it and just looking at it for the past few months, the main task was to redo the the eye and mouth. It just wasn't working right before...a little too humanistic and goofy. The new one seems to convey that old, mammoth creature feeling better.

Saturday, April 01, 2006

The Caladrius

My latest involved doing concept work for a mythical creature called a "caladrius." I also needed to create a trainer for the creature, so I went with the woman seen above.

The basic story involves the once beautiful woman coming down with a fatal skin disease. Since the caladrius has the power to heal the sick, the woman is racing against time to have the caladrius suck the sickness from her body. For those the caladrius deems unable to help, however, it turns it's back to them...showing the symbolic skull pattern on its back. Desperate to cheat death and regain her former beauty, the woman is searching for any way possible to trick the caladrius into taking her disease.

Sea Creatures From Another Dimension

Venetian Pickpockets and More

Black-Footed Ferrets